In Java Concepts, Fifth Edition, Cay Horstmann provides a thorough grounding in fundamental programming techniques and design skills to help the student master basic concepts.
In Java Concepts, Fifth Edition, Cay Horstmann provides a thorough grounding in fundamental programming techniques and design skills to help the student master basic concepts. Targeted for one-semester courses, Java Concepts has been reduced in length by 25% in this edition to provide a more accessible introduction to Java programming.
With realistic programming examples and follow-up homework assignments to reinforce learning, this text provides essential Java techniques and design skills to students with a wide range of backgrounds. Easy to read with a color-coded table of contents and pedagogy that supports a test-driven approach, the 6th Edition offers a thorough grounding in programming concepts with a gradual introduction to object-oriented techniques and extensive practice with objects and classes.
In Big Java, Fourth Edition, Cay Horstmann provides a comprehensive introduction to fundamental programming techniques and design skills helping the student master basic concepts. Realistic programming examples, homework assignments, and lab exercises build student problem-solving abilities.
With realistic programming examples and follow-up homework assignments to reinforce learning, this text provides essential Java techniques and design skills to students with a wide range of backgrounds. Easy to read with a color-coded table of contents and pedagogy that supports a test-driven approach, the 6th Edition offers a thorough grounding in programming concepts with a gradual introduction to object-oriented techniques and extensive practice with objects and classes.
Integral to this author's approach to the subject is the focus on managerial aspects and human factors involved in software projects. To reflect the changes taking place within software engineering, the new edition includes a major update on architecture, sections on the new developments such as UML2 and commercial off-the-shelf (COTS) products.
This item is Out of Print These books introduce students to working with the Maya interface and the basics of modeling, texturing, animating, and visual effects. These books show students how to build models with a variety of surface types and then make them move with a wide range of animation techniques.